Blog Goals

Hi again, Internet. I’m revamping this here blog for another class I’m currently taking, and just laying out some thoughts about what I want to do with it, realistically. In the blog’s earlier incarnation as a repository for drawing class assignments, I posted some aspiration along the lines of wanting to continue putting up sketches and arts-in-progress once the class was over.

Did I do that? No! Why? A bit of the lazies. Also, I kinda forgot about it. Also also, there were shinier things over there.

But instead of making yet another blog for this other class, I’m just gonna juice up this one again.

What I aim to do now is kind of the same as what I wanted to do before. Aside from posting class assignments, which will all be tagged “GRD241” (as this one is!), I want to post…well, sketches and arts-in-progress.

I’ve truly never been good at maintaining a blog of any kind. I get bored easily. But keeping a little digital sketchbook doesn’t seem so hard, if I think about it that way.

What’s different this time, you ask? Me, in various ways. Some things in my life have settled out a little, and I’m more committed to it this time. Last year, post-drawing class, I somehow found extremely little time to do what I love most, which is illustrations, and that sucked, so this year is not going to see a repeat of that. I just turned 30 on the New Year, so call it a birthday revelation, or a New Year’s resolution, or any and all of the above.

So this will be a sketchblog. Hence the new and improved(?) name of it, “Sketchblah.”

(The previous name was something really pretentious. Oh, 29-year-old me, what were you on?)

To wrap up, a little about how I approach the design process: I tend to start by foraging, by which I mean I go looking for lots of examples of the kind of thing I’m working on, and I gather them up and stare at them. Then I start doodling, going off what’s in front of me at first, just to get my hand around what’s possible. At that point I start taking it apart and seeing if I can mess it up (in a good way). A lot of early sketches are really illustration-y and full of details which almost never (need to) make it into the final design.

That was supposed to be insightful, but yeah.


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